5 Demonstrações simples sobre 33 Immortals Gameplay Explicado
5 Demonstrações simples sobre 33 Immortals Gameplay Explicado
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I didn’t find any of the characters in the hub world particularly intriguing, but they serve their purpose just fine. Besides, it’s not about them — the main focus in 33 Immortals
While the primary objective is to ascend from Hell and confront Lucifer, you need to upgrade your character with temporary powerups and perks to even stand a chance.
However, at the moment, the tutorial is weak, leaving you to figure many things out on your own like the crucial Empathy mechanic. The movement and combat initially feel sluggish compared to other roguelike games, which may be frustrating for those expecting a similarly fluid experience.
With dozens of players on screen doing their own thing to help the anti-divine cause, the chaos is the addicting element of
Of all these choices, I liked playing with the Bow of Hope the most, as it kept me at a decent length away from enemy attacks. Also, its Guiding Light feature, where returning arrows sliced through monsters on the way back into my quiver, allowed for a nice interplay of positioning to my targets so I could double-up on damage. I really like how 33 Immortals
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Finally, Virgil (based on the ancient Roman poet) is also here, managing the Compendium should you need a refresher on how the game works and if really wanted to know the official name of that creepy silkworm with teeth that killed you on your last run (for the record, it’s called a Mangiatore).
33 Immortals is a 33-player action roguelite game where players participate in massive 33-player raids. Said raids can be joined at any time, allowing seamless pick-up-and-play possibilities from players who don’t have to wait for full parties to commence. Choose from a variety of weapons from the hub world and hone your skills by hitting training dummies, or upgrading them through NPCs such as Dante from the Divine Comedy.
The focus on cooperative play is seen everywhere. Finding a healing point and using it costs resources, but it also heals nearby allies for a smaller amount. This means it’s more economical 33 Immortals Gameplay to get together and heal as a group than simply wasting money for a solo boost.
— maybe more crowd-pleasing, which makes sense considering the focus on large-scale multiplayer maps in 33 Immortals
It may be the same developer, but this isn’t the soothing afterlife of Spiritfarer anymore. 33 Immortals
Each one caps out at six players, so the ball of death I was always happy to be part of usually breaks down in these areas as everyone splits up again to find more fights or dungeons.
This is a large-scale cooperative dungeon diver roguelike, all streamlined for accessibility so that you can enjoy the best parts of a typical raid experience without much of the setup.
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I’m surprised that it’s not launching for the Xbox One alongside the Series X